During todays lesson we got a chance to explore Conditional design and see for ourselves how the approach can generate possible design outcomes.

One of the excercise was a condition called 'Were Hatching'

Task to be performed every turn by each player

Draw a straight line
1. The line must be connect two dots
2. 2. The angle of the line miis be within the folloein range: 0-45 degrees for the black line, 45-90 degrees for the blue, 90-135 degrees for the red line and 135-180 degrees for the green
3. Connect the line to an existing line if possible
4. Draw the shortest possible line from your starting point. If you enclose an area then hatch it with lines parallel to the line enclosed the area with.
Reflection
I really enjoyed Conditonal design so I wanted to explore different outcomes by
creating my own set of rules

Player 1 draws a line.
Player 2 draw a line that goes over and under the last drawn line.

The player elongates his/her line on both ends. Each the player should hatch any blocks made.


Tape on Floor 4
This project is by the Flux/S festival in Eindhoven . They approached the project as a scaled episode - the 1200 m² on the 4th floor of the SBP-building acted as paper and the court line tape machine served as the pen.